Okay, so that was good, I could continue up the circle of fifths until I looped back around to where I started. Each successive note is a perfect fifth up from the previous one. For example, if I had extended the structure a bit more, it would have gone: (F, C, G, D, A, E, …). I wanted this graph to have a nice, uniform, lattice structure and this spacing was nice and tileable. Secondly, C is a perfect fifth up from F, and G is a perfect fifth up from C. Pretty much the building blocks of music. Well, first and foremost, in C major, G is the dominant note, and F is the subdominant. I placed the two chords/key signatures to to the upper left and bottom right of the C in the middle. There were two obvious choices right off the bat. I couldn’t remember the Tonnetz very well then, so I assumed I was working with key signatures, instead of notes. So I started off by drawing the letter C and putting it in a circle. I half-decided then to reproduce this graph, or at least make something similar to it. At the time, I remembered a few things: the Tonnetz had a bunch of letter names of musical notes on it, these letters had lines running between them showing harmonic relationships, and that they were arranged in a grid-like pattern. The other thing I had in mind was Leonhard Euler’s Tonnetz. I had this in mind when I sat on a couch with a clipboard and blank piece of paper. But, of course, you can’t just take any random set of chords and mix them together, as this will usually return a dissonant conglomeration of messy frequency ratios. Music is built around chord progressions. If you have ever done anything music-related, you will probably know that staying on the same chord throughout a piece of music doesn’t usually make for a great song. The “White paper texture” background by kues1 can be found at. The "Low Poly Animals" 3D model by EdwinRC, which is licensed under Creative Commons Attribution ( ), was modified by me to have a paper texture on each animal. Hard surface mode is not complete yet and will be added in the future. UVgami produces better results with organic models than hard surface models.Some non-manifold geometry will have to be manually fixed before automated unwrapping. High poly meshes are slower to unwrap, but you can continue working on other tasks while the unwrap is in progress.
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